(@ReclaimItem)
[@main]
#if
#act
OPENMERCHANTBIGDLG 0 596 1 4 1 -70 0 0 0 1
MOV N$时装页面 0
goto @main22
#say
<Img:599:0:-13:75>\
<ITEMBOX:3:-1:211:191:155:40:40:15,19,20,21,22,23,24,26,62,64:146#请放入要判断的首饰!^-^70#每次判断需要:特殊判断石一个>\
\
<ImgEx:0:648:649:648:80:280|253#判断说明:^-^70#一:判断一次需要特殊判断石一个+150声誉点!!^-^70#二:每判断一次星星增添一个^-^70#每次判断最高可获得3%属性!!^-^70#三:星星最高可以增添到六级^-^242#星星六级以后可归零星级再判断!/@品级判断aaa> <ImgEx:0:775:776:775:70:280|150#星级归零一次需要5个金刚石^-^242#只要星星大于一个就可重置/@星级归零> <ImgEx:0:718:719:718:60:280/@exit>\
\ \ \ \ \ \ \ \ \ \ \ \ \ \ \
{若是对当前属性不知足可以/scolor=250}{『归零星级』/scolor=253}{再判断/scolor=250}
[@星级归零]
#if
#act
SetUpgradeItem 3
#if
equal <$BOXITEM[3].NAME>
#act
messagebox 请先放入首饰再执行当前操作!!
break
#if
equal <$BOXITEM[3].UPGRADECOUNT> 0
#act
messagebox 你当前装备都没有星星,祛除什么!!
break
#if
CHECKGAMEDIAMOND < 5
#act
messagebox 你当前RMB不足,无法执行当前操作!!
break
#elseact
messagebox 你确定要祛除当前装备所有星星吗?? @别空话
break
[@别空话]
#if
#act
SetUpgradeItem 3
#if
NOT equal <$BOXITEM[3].NAME>
large <$BOXITEM[3].UPGRADECOUNT> 0
CHECKGAMEDIAMOND > 4
#act
GAMEDIAMOND - 5
CHANGEITEMUPGRADECOUNT -1 = 0
UpDateBoxItem 3
messagebox 你已经乐成的祛除了当前装备的星星!!\ \可以再次去判断特殊属性了!!
break
[@品级判断aaa]
#if
#act
SetUpgradeItem 3
#if
equal <$BOXITEM[3].NAME>
#act
messagebox 请先放入首饰再判断属性!!
break
#if
checkitem 特殊判断石 1
#elseact
ReturnBoxItem 3
messagebox 你没有特殊判断石!!
break
#if
checkGameGird < 150
#act
messagebox 声誉不足,无法判断!!
break
#if
large <$BOXITEM[3].UPGRADECOUNT> 5
#act
;ReturnBoxItem 3
messagebox 当前装备星级已经跨越6级,不能再判断!!\ \你可以选择重置后再判断哦!!
break
#if
#act
;关联到OK框物品 所有操作或检测自界说OK框的剧本下令才气正常使用
SetUpgradeItem 3
SetNewItemValue -1 0 = 0
SetNewItemValue -1 1 = 0
SetNewItemValue -1 2 = 0
SetNewItemValue -1 3 = 0
SetNewItemValue -1 4 = 0
SetNewItemValue -1 5 = 0
SetNewItemValue -1 6 = 0
SetNewItemValue -1 7 = 0
SetNewItemValue -1 8 = 0
CHANGECUSTOMITEMVALUE -1 0 = 0
CHANGECUSTOMITEMVALUE -1 1 = 0
CHANGECUSTOMITEMVALUE -1 2 = 0
CHANGECUSTOMITEMVALUE -1 3 = 0
CHANGECUSTOMITEMVALUE -1 4 = 0
CHANGECUSTOMITEMVALUE -1 5 = 0
CHANGECUSTOMITEMVALUE -1 6 = 0
CHANGECUSTOMITEMVALUE -1 7 = 0
;===========================================================加攻击
;===========================================================加血量
#if
Random 7
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
small P55 5
#act
inc P55 1
MOVR P8 1 4
CHANGECUSTOMITEMABIL -1 5 1 6
CHANGECUSTOMITEMVALUE -1 5 = <$STR(P8)>
CHANGECUSTOMITEMABIL -1 5 0 254
CHANGECUSTOMITEMABIL -1 5 2 6
CHANGECUSTOMITEMABIL -1 5 3 1
;===========================================================加防御
#if
Random 7
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
small P55 5
#act
inc P55 1
MOVR P8 1 4
CHANGECUSTOMITEMABIL -1 0 1 1
CHANGECUSTOMITEMVALUE -1 0 = <$STR(P8)>
CHANGECUSTOMITEMABIL -1 0 0 254
CHANGECUSTOMITEMABIL -1 0 2 1
CHANGECUSTOMITEMABIL -1 0 3 1
;===========================================================加魔防
#if
Random 4
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
small P55 5
#act
inc P55 1
MOVR P8 1 4
CHANGECUSTOMITEMABIL -1 1 1 2
CHANGECUSTOMITEMVALUE -1 1 = <$STR(P8)>
CHANGECUSTOMITEMABIL -1 1 0 254
CHANGECUSTOMITEMABIL -1 1 2 2
CHANGECUSTOMITEMABIL -1 1 3 1
;===========================================================加邪术
#if
Random 4
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
small P55 5
#act
inc P55 1
MOVR P8 1 4
CHANGECUSTOMITEMABIL -1 3 1 4
CHANGECUSTOMITEMVALUE -1 3 = <$STR(P8)>
CHANGECUSTOMITEMABIL -1 3 0 254
CHANGECUSTOMITEMABIL -1 3 2 4
CHANGECUSTOMITEMABIL -1 3 3 1
;===========================================================加道术
#if
Random 4
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
small P55 5
#act
inc P55 1
MOVR P8 1 4
CHANGECUSTOMITEMABIL -1 2 1 3
CHANGECUSTOMITEMVALUE -1 4 = <$STR(P8)>
CHANGECUSTOMITEMABIL -1 2 0 254
CHANGECUSTOMITEMABIL -1 2 2 3
CHANGECUSTOMITEMABIL -1 2 3 1
;===========================================================加MP
#if
Random 4
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
small P55 5
#act
inc P55 1
MOVR P8 1 4
CHANGECUSTOMITEMABIL -1 6 1 7
CHANGECUSTOMITEMVALUE -1 6 = <$STR(P8)>
CHANGECUSTOMITEMABIL -1 6 0 254
CHANGECUSTOMITEMABIL -1 6 2 7
CHANGECUSTOMITEMABIL -1 6 3 1
#if
random 50
small P55 5
NOT equal <$BOXITEM[3].NAME>
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
#act
MOVR P8 1 4
SetNewItemValue -1 2 = <$STR(P8)>
INC P55 1
#if
Random 7
small P55 5
NOT equal <$BOXITEM[3].NAME>
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
#act
MOVR P8 1 4
SetNewItemValue -1 0 = <$STR(P8)>
INC P55 1
#if
Random 7
small P55 5
NOT equal <$BOXITEM[3].NAME>
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
#act
MOVR P8 1 4
SetNewItemValue -1 4 = <$STR(P8)>
INC P55 1
#if
random 4
small P55 5
NOT equal <$BOXITEM[3].NAME>
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
#act
MOVR P8 1 4
SetNewItemValue -1 4 = <$STR(P8)>
INC P55 1
#if
random 4
small P55 5
NOT equal <$BOXITEM[3].NAME>
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
#act
MOVR P8 1 4
SetNewItemValue -1 3 = <$STR(P8)>
INC P55 1
#if
random 3
small P55 5
NOT equal <$BOXITEM[3].NAME>
checkitem 特殊判断石 1
checkGameGird > 149
small <$BOXITEM[3].UPGRADECOUNT> 10
#act
SetNewItemValue -1 6 = 1
INC P55 1
#if
#act
CHANGEITEMUPGRADECOUNT -1 + 1
GameGird - 150
take 特殊判断石 1
UpDateBoxItem 3